Additional "passages" between rooms may exist if their generation overlaps or if the stronghold intersects a cave, mineshaft, or other structure. Rooms may have exits to other room pieces or dead-end "exits" into stone. Each room has an entrance, which is either a plain 3×3 opening, a wall with a wooden door, a wall with an iron door (with a stone button on each side), or a 3×3 opening with a gate of iron bars along the top and sides. Strongholds feature various types of main rooms. In generated chest corridors and storerooms, dispersed chests containing a variety of loot can be found. Stairs that generate within these structures include stone brick and cobblestone stairs, but not their mossy variants. Strongholds are lit by enough torches to provide visibility in most areas, though not enough to suppress mob spawns. Infested cracked stone bricks and infested mossy stone bricks do not generate, unless silverfish enter these blocks. They contain several doors and rooms made mostly of stone bricks (45%), mossy stone bricks (30%), cracked stone bricks (20%) and infested stone bricks (5%).
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